Official Explore Feedback Thread


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iooni

11:56am Nov 8 2020 (last edited on 12:09pm Nov 8 2020)

Normal User


Posts: 552
it hasnt happened at reset, its just after taking them out, and ive checked and they still were full (80-90/100); its not a big problem for me, i keep a bunch of resurrection potions in stock and bring them back to life when that happens, im jut saying the bug probably is somwhere else so dont be alarmed if u dont find that one (or maybe there is more than one who knows);
(i can send a support ticket next time it happens if u want/helps in any way, i usually ignore the issue)




It may be that when the pets were
 in the showroom, they were starving, but could not die because they
were in the showroom. Then when you take them out to explore and they
lose hunger, they die at reset.
oh, i didnt know our pets were supposed to lose hunger while being in the SR, mine havent (theyre always at the same hunger/happines/health when they come out); it could be good to have to feed them right after getting them out, but could also be more trouble than fun (more bugs to find, and people complaining about the lost of names)



Crow

9:37pm Nov 9 2020 (last edited on 9:57pm Nov 9 2020)

Normal User


Posts: 68
  • (edited this a few times because I thought I got confused on something but I was right the first time xp)
  • At the moment, when a creatu gets to level four on two different planets, the creatu still only gets 1 extra slot. Im not sure if that's intentional or not, but the FAQ doesn't imply that. (Also, if you do want that intentional, I'm not sure what the initiative would be to going to different planets with the same creau)
if possible it'd be cool if endless food items had a higher rarity so if people forgot to lock them they wouldn't go away



Archaeus
Patrick

10:21am Nov 10 2020

Administrator


Posts: 394
"At the moment, when a creatu gets to level four on two different planets, the creatu still only gets 1 extra slot."

This is intentional, sorry it's not clear in FAQ.

"Also, if you do want that intentional, I'm not sure what the initiative would be to going to different planets with the same creau"

The benefit is that you can train one pet's stats up and use it for any planet. Although to be honest, we didn't do this to explicitly give an advantage, but so that Cash Shop pets could explore. The advantages that come with it are just an added benefit.

Honeypie

11:03pm Nov 11 2020

Normal User


Posts: 12
there should be a link/tab beside the Scria heal one that says "feed all". I find having to feed each individual one before sending them off tedious (especially when the site is lagging like it is today - might be because of the egg hunting; not sure). Otherwise I love the feature.

Also wish you could differentiate between items and eggs. If you want eggs, great. I don't like that many eggs as I've been getting. Most don't sell and end up spoiling so I have to discard them when they come back to me. Right now I need tu (newbie and all) to feed these hungry beasties. A 60/40 (items/eggs) ratio would be ok; better 70/30.



stay safe, Honeypie <3
Wanderland

8:33am Nov 12 2020 (last edited on 8:38am Nov 12 2020)

Normal User


Posts: 523
Health: Are there any items to increase/maintain health? Nourishment can be kept high from everlasting items but my creatus always return fast due to 0 health.

Item lock: Is it possible to remove the delete item option for locked item. I might accidentally important items like my everlasting food items. 
Also when you select "clear all items" i hope the locked item doesnt get cleared so i dont have to keep reselecting it from my inventory then lock it again. 
And if i stock my explore creatu which is holding items into my gallery or if it dies, these items do not automatically return to my inventory which caused me to panic sometimes thinking that my item disappeared.
The "lock" feature should really lock the items in place.

Item viewing: I wish we could see what eggs/items our exploring creatus have found- this can help us to decide if we want to get them back early or keep exploring. I dont really see a purpose in not letting us see which items we've gotten. Also it helps us to remember which items we've locked.

Feeding:
Also would love to be able to feed my creatus using everlasting items directly from the explore page. Its tedious to find my exact pet then feed them if i have alot of pets on my profile, especially for users who do not want to use the food pen.

Pacing strategy:
Back to my previous post- not sure if you saw my edit. The reason why i suggested having new strategies like "items only"/ "eggs only" is because even if i selected the "prefer items strategy" my creatus still usually bring back like 4 eggs (out of my 5 slots) and only 1 item from explore. This is disadvantageous especially during events where i want to find explore items only instead of eggs. Especially if i am using a candle to find planet specific items, finding eggs mixed in my strategy affects my limited time in item finding.

Planet specific:
I agree with others. I dont see why the explore feature has to be a planet exclusive thing. I want to be able to find all planet eggs by myself and not rely on trading/buying from other users. Or maybe we should be given 1 free chance to change our planet? Most of us wouldnt know the limits/eggs available when we first signed up for an account and chose our planet. 



~
Phos

8:57am Nov 12 2020

Normal User


Posts: 1,326

Does health deplete according to percentage?

I've only sent out two batches, but it feels as though my pet with 189 health loses it just as fast as the ones with 19 health.







iooni

11:15pm Nov 12 2020

Normal User


Posts: 552
it happened today (the dying thing)
between   11:38:01 AM   and   9:30 PM
with my pet Kartun  (id 759204)
(cant remember if i explored hith him today, but he was 0/100 when i got him back)

hope it helps to find the bug(s)



Iluvu

2:48pm Nov 16 2020

Normal User


Posts: 27
Ok so someone said u were open to suggestions on how new players get their first eggs n I was thinking you get 3 random eggs from whatever planet u choose when u sign up maybe a little game for the randomization of the eggs



Trashsidhe or trash-sidhe everywhere else\r\n\r\nI luv iluvu
Honeypie

5:52am Nov 21 2020

Normal User


Posts: 12
I have 3 creatures exploring when the site sorta crashed. They are stuck in explore-mode and I can't get them back. Their timer says -6 hrs, 45 min. 19 sec.



stay safe, Honeypie <3
Albion

10:11am Nov 21 2020

Normal User


Posts: 81
*You should also expect that all Planet Intuition Levels and
elemental Essence Experience will be reset when explore is fully
released.**

That should have been right at the top / start of page , not half way down and very large as I have spent days , a lot of tu and  time enchancing my creatu for pages of cheap eggs. Not inclined to repeat it all again as explore is incredibly boring, produce very few items.



Exploring .... need a compass ... amd a return ticket !
Patrick

10:30am Nov 21 2020

Administrator


Posts: 394
@Albion

I'm sorry you feel that way, but to your point, there is a warning at the very top of the explore  page stating a similar disclaimer.

"Remember! Explore is a beta experience. Your feedback will help us to reach a full release at which time exploration stats will be reset. Learn more in our Frequently Asked Questions."
Sarah

7:23am Nov 22 2020

Normal User


Posts: 79
May I suggest that considering the fact that, we get a large amount of regular eggs from explore, and the  "quick empty inventory" option dumps all the eggs in the hatchery. could we please get a mass selecting option for throwing the eggs in the shrine? At the very least, those eggs won't be wasted, and the egg market will not be crashing either. Regular relcore eggs sell at a price as low as 100 tu, and I wanted them out of my inventory, as a result, sold em for 1 tu. 

Instead of deleting or selling em for such a low price, having another way to make use of/avoid the eggs would be nice. I realise that this is  more shrine related and less explore related but the two things could help each other out.

Getting too many eggs from explore ----> having a mass select option like the quick stock in inventory, so we can put these eggs in the shrine :D



Pegasus

10:14am Nov 24 2020

Support


Posts: 1,586
Some things that might be useful.. 

- Ability to feed your pet with an item in its explore inventory, e.g. a locked endless food item

- Quick empty inventory should ignore locked items

- Filter by pets that are Ready






Kalati

1:26am Nov 26 2020

Normal User


Posts: 344
Are pets supposed to be able to use super healing potions? I've ent a few out with them and so far they've all come back with 0 health and the healing potion still in their inventory.





(=ↀωↀ=)✧

Patrick

11:45am Nov 27 2020

Administrator


Posts: 394
"Are pets supposed to be able to use super healing potions? I've ent a few out with them and so far they've all come back with 0 health and the healing potion still in their inventory."

Health items don't yet function in explore, but they will be supported in future iterations.

In other news, two updates:
1. I believe we've fixed the dying issue. Would be curious if any users see this happen again going forward.
2. We've made adjustments to egg rarities in attempt to rebalance. We'll continue to monitor and adjust where necessary.
Kalati

1:44am Dec 2 2020

Normal User


Posts: 344
I meant to ask this earlier in the thread but kept forgetting: what actually happens you you hit the 100 egg limit for the day? Does your pet just stop finding eggs and only picks up items?

If so, do they find items at the same frequency?

I was kinda concerned about item balancing after the daily cap is hit.





(=ↀωↀ=)✧

Albion

4:50am Dec 17 2020

Normal User


Posts: 81
Personal view : I ran six creatu as four out and two resting up to levels 4 - 7 on various planets. I used berrok, intes, paor, meiko, meragon, jahra, liyure as they were already endowed with intelligence / nourishment.

Number of objects did not feel great inspite of asking for them but presumed that is part of balancing the game.

Like anything some people will find this very useful if they think it through to obtain eggs, relking coin or barter tokens, ( use to creat tu ).

Big asset is being able to buy from game shops
( which does not suit me due overly dark back ground on the CAPTCHA vs my vision ).

I would probably not repeat this if the stats are reset as the resources
 for food took so much effort to obtain and if show rooms are costing 10
 million to up grade why do I need more eggs to hatch out ?

Advice : try it out for a few days to get a feel for its potential.



Exploring .... need a compass ... amd a return ticket !
ViRana

10:36am Dec 17 2020

Normal User


Posts: 24
So, just one addition I think would be nice would be an option to quick delete the inventory. There is the option to quick empty, which adds all of the things to your inventory but if someone doesnt want any of what the creatu picked up it would be a nice option to have. Also some way of being able to increase the health of your pets would be nice, but I may just be missing that, as I think there used to be some sort of training thing you could do, but I haven't played in a few years. Overall I really enjoy this new feature!
Lilith

3:17am Dec 23 2020 (last edited on 5:03am Dec 23 2020)

Moderator


Posts: 2,154
An option to save to default creatu settings would be great! 

For example, if I want only adults from the CS to show in the list, I could save that configuration and not have to select it over and over again.

Really enjoying this new feature! :) I don't quite understand the part where you can lock in items though. Do you lock items you want the creatu to consume? Or leave them unlocked? Can you lock in an infinite food item to keep them fed?

Also edited to add that having a food pen log of what was fed in Explore would be nice too.

Back to edit again: Is there a reason there isn't a filter for "Ready" creatu? Sure would be nice :D




**•̩̩͙✩•̩̩͙*˚♫ and the haters gonna hate hate hate hate hate ♫**•̩̩͙✩•̩̩͙*˚
Patrick

3:26pm Dec 30 2020

Administrator


Posts: 394
"An option to save to default creatu settings would be great!"
Good idea!

"I don't quite understand the part where you can lock in items though. Do you lock items you want the creatu to consume? Or leave them unlocked? Can you lock in an infinite food item to keep them fed?"
Strategy is entirely up to you but it allows you a way to give the pet an item and guarantee that they will not drop it during the course of exploring.
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