Atqueen Forest Suggestion


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Llama

7:26am Dec 14 2011

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Posts: 777
Hey there, not sure if this idea has been suggested before but I haven't seen anything similar so I thought I would share. Basically my suggestion is about the Atqueen Forest. The problem with the forest is that there's rarely any pets inside it. I know that more people are taking pets out of the forest than people are putting in there but then I was thinking, perhaps one of the reasons the forest is being unused so much is because there's not really any incentive for people to put pets there. Say if I were to hatch a creatu and it wasn't a colour that I wanted, before I would have probably named and then released into the forest but since you get 1000 tu just for releasing it then and there, well I know I would rather the 1000tu for releasing rather than just placing it in the forest for 50tu.

What I was thinking of is maybe, each time you place a creatu in the forest you could get something along the lines of forest points (how many received depending on the rarity of the creatu released a s an optional thing) that could then be spent on items that were in like a prize shop. Or it could have a similar system like with the enchanted springs where if you release a creatu into the forest there would be a chance of finding a rare item or possibly an egg for a new creatu. Maybe if we had some sort of system like that it wouldn't be quite so neglected




Jenny

11:05am Dec 14 2011

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Posts: 4,893
Support. Sounds like a great idea. o:



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Zen

1:47pm Dec 14 2011

Artist


Posts: 3,187
forest points sound like fun :)
im not shore if im just being idiot here or not but i think they raised the amount for just releasing creatu (as soon as its hatched) to lower the hordes of natural pets that on one wanted and was just... clogging thing and messing up the economy etc (please correct me if im wrong!! this is just how i understood it but i could just be reading too much in to it lol) 
may be you either completely abandon a pet (wipe it from the system) or release it and still get forest points for what every choice you pick?? 0_o 
i really like the sound of it tho 
support



YoursTruly

2:00pm Dec 14 2011

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Posts: 3,809
Completely abandoning a pet seems like a bad idea to me, kind f going against what Atqueen is meant for. Still, Ty is slightly undecided on this, but shall lurk.



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FluzzMe

2:50pm Dec 14 2011

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Posts: 1,997
Support~!




RootBeerLover

5:06pm Dec 14 2011

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Posts: 247
So you would abandon pets to get points/items?

Eh. A bit neutral on this. I do agree that it is rather unused, but I'm not sure this is the way to go about fixing it. We already have "Flower" Points, too. If the amount of tu was simply changed from 500 to 1000 (same as in hatchery), I do think this problem would be solved^^

Imma need some more persuasion to go full-on support with this, though. :3



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Dragon393

10:44pm Dec 14 2011

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Posts: 1,003
I like the idea, though if some one wanted the forest points, instead of releasing the pets wouldn't they just give them a spam name then dump them in the forest filling the forest with pets no one wants? I like the idea, but I just have to point that out.



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FluzzMe

11:20pm Dec 14 2011

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Posts: 1,997
To avoid over useage, I suggest a time limit or a daily limit for the relese. Say 5 pets per day for relesing? Or 2 hours inbetween each dump? IDk.




Llama

4:40am Dec 15 2011

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Posts: 777
Like with a lot of quests, usually there are limits put in place as to how many you times you can do that quest per day so could be easy to add in




xeeroh

2:22pm Dec 15 2011

In Training


Posts: 355
Good idea!
The Forest needs some reconsideration with the changes in the Hatchery.



GreenKat

5:49pm Dec 15 2011

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Posts: 3,163
I like the idea, though if some one wanted the
forest points, instead of releasing the pets wouldn't they just give
them a spam name then dump them in the forest filling the forest with
pets no one wants? I like the idea, but I just have to point that out.

                                                
I like it too, and I think that so it doesn't happen, simply make it like this: you can release up to _ naturals a day, _ sepia and creams each _ black and gingers each _ blonde and silvers each _ calicoes and albinoes each _ achromatics and dye colors each



Guiven

6:29pm Dec 15 2011

Normal User


Posts: 733

-Support-


Maybe the forsest would only take a specific species, or color, or planet's creatu for one day, to cut down on the number of random pets being released, like with the flower quest?

I think we should be able to find unnamed pets though.




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Zada2011

11:01am Dec 31 2011

Normal User


Posts: 256
Maybe pets released to the forest could have their names removed once they have entered the forest. That would get rid of the spam name problem.  

Also it may be a good idea to keep the pet in the forest for a maximum of a week to two weeks, so the forest isn't exploding with naturals.



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FluzzMe

11:18am Dec 31 2011

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Posts: 1,997
I agree with Zada. I think the names being lost would be a nice feture, and it would help users who used their hatches (if they fail or something) to ge tthe names they want on creatu.




Lilith

8:41pm Dec 31 2011 (last edited on 8:42pm Dec 31 2011)

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Posts: 2,154
Support, but with a twist - only pets of Ginger color or higher give any points. ;-)

EDIT: No support for names being lost. This would be detrimental to the sale of name tags by the CS.







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lilindar

1:00am Jan 1 2012

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Posts: 78
Support ~

But one of the cool things about the forest is finding new pets to adopt. I can see how the forest would quickly get filled by pets no one wants at all. :/ Maybe after living in the forest for one week or so without any takers, a pet should wander off and go feral, never to be adopted again. XD

Or else we'll all just keep adopting the pets in the forest and giving them up again to try and get the points or tu or whatever.


Llama

8:48am Jan 9 2012 (last edited on 8:49am Jan 9 2012)

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Posts: 777
The ginger or higher could work but then maybe lower coloured seasonals, mutants and natural CS pets could also give points. As for the names being lost the moment they are put in the forest, its a nice idea but too easy to abuse and I agree would damage the value of name tags




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