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Sora10

12:11am Jun 18 2010

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Posts: 24
i support because im not so smart and i most likely rip myself of on pricing pets and i bet a lot more people do too



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Sora10

12:11am Jun 18 2010

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Posts: 24
i support because im not so smart and i most likely rip myself of on pricing pets and i bet a lot more people do too



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FoxCrazy

1:38am Jun 18 2010

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Posts: 3,469
I get it. Screw ewe. I didn't realize it at first. Thought it was just random pictures, knowing Whit. XD



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fizzyizze

7:16pm Jun 18 2010

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Posts: 1,864
The economy sucks, at this point. Its pretty neccessary that Res staffies jump on this and introduce new ways to level it out.



rainbow12

12:55pm Aug 4 2010

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Posts: 1,713
support only can I have a blonde Paor for 500k? silly Kir demands one!
yazzy

6:25pm Aug 4 2010

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Posts: 183
support this will be easier ;D



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Billark

2:02pm Aug 7 2010 (last edited on 2:03pm Aug 7 2010)

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Posts: 941

i thought you wanted a screw for a sheep O_O (i was about to send you one too xD)

LOL.

It's another way to make people think about pricing they're pets,and they have to know a pet's value D8< i've bought a nattie seasonal for liek 10k before O_O and a colored seasonal for liek 50k O_O can you believe it? xd

anyway i support this :)










AriaKaye1

3:59pm Aug 7 2010

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Posts: 350
Umm, I am not too sure. I would say it's a learning experience and part of the game to not have a hint or a warning. Value is determined by the players anyway. You will always have players buying up another players pets or items to turn a profit. When I first started this game, I sold practically every pet for 5K (I had some amazing names sold too!) Until I begin to play a little differently and learned true value of hatches, time and effort. But it wasn't that I was undercutting, I just didn't know. Yet, the flip side to it was, someone was able to snap up those creatu and turn a profit. I would hope that Res would always have old and new users to balance it out. I dunno, I'm gonna think on it some more.



Twilight

12:19am Aug 21 2010

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Posts: 2,282
yeah xeeroh is a little right, but this might help the economy



Pippit

9:08am Aug 21 2010

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Posts: 1,007

Support ^_^







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Fireaux

6:51pm Aug 26 2010 (last edited on 7:49pm Aug 26 2010)

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Posts: 144

See when I read this, I was imagining a system where the warning would only come up if the creatu was priced out of range(which is determined by a certain percentage which is calculated from the current lowest buy price). This would allow for the prices to fluctuate, instead of being set, because the lowest buy price will constantly change, and the range out of which the warning sign appears changes with it. Also, it will allow the coding to be easier (or at least it sounds easier...) because it would be applicable to all different types of creatu, instead of designating each different creatu a price and a range.

EX: Say you have a creatu that has a lowest buy price of 1,500,000 tu at the moment. The warning sign would come up if you priced the same creatu out of the current range. For example, if the range is 500,000 tu, then the warning sign will pop up if you priced the creatu below 1,000,000, or higher than 2,000,000.

Plus, we can't forget that it is simply a warning. The user can choose to ignore the warning and proceed to price the creatu as they wished. The only problem i see with this method is that there would have to be some way to determine the range percentage that the warning comes up or something, because not all creatu will sell for over 1mil. And I don't know much about coding soo... Yeah.

Also I'm kind of bad at explaining things, so if this is confusing at all I will try to explain it in a different way ^^() BTW Support~




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