[Young traitors] Ezahni Tribes [Warrior Cats-esque] Sign up.


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Reeses

11:33pm Mar 19 2011 (last edited on 6:49pm Apr 5 2011)

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Posts: 6,216
Ezahni Tribes
 
Rules
1. No god-modeling or power-playing.
2. I'm in charge, and Prianamagix is as well.
3. If one of us asks you to leave, please do so.
4. Put 'To the sands!' in your post.
5. This is light Warriors.  There is some magic and prophecies, but most are otherwise normal Ezahni.
6. Understand the revised version of leadership and the social clas.ses, which I have included below.  It's a slightly altered and horse-ified version of the Warriors one.
7. Don't kill other Ezahnis.
 8. If you plan to do something drastic, tell us.
9. Your Ezahni does not have wings, okay?
10. Don't type 'To the sands!'.  Instead, type 'Back to the water' in your post.
11. In this roleplay, foals enter apprenticeship at 9 months.
12. Apprentices usually train until 2 to 3 years.
13. There are three leaders and deputies as to have equality.  Ask if you want to become an important Ezahni [medicine steed, leader, deputy].
14. Read over the social clas-ses to get a concept of the naming.
15. You may have as many characters as you want, as long as you don't randomly forget about them for the rest of the roleplay.
16. Try to keep gender numbers equal.  
 
 Plot
As tradition, apprentices are sent to venture through the shallow parts of the Auglia River [once they find them], and fight predators in the Zaul Desert to retrieve a desert flower.  They must bring back the flower to the Sand Tribe to prove they have learned enough to gain their Steed names, and if they fail [meaning they don't make it back or return unable to catch it], they continue training or a hunting party is sent out to look for the lost apprentice.  Lately apprentices have been disappearing and unable to be found.  None return from the quest, and those that venture out to look for them either don't return or say that they couldn't find anything.
 
At first the other Ezahnis worry that coyotes have suddenly overpopulated and made the desert even more fatal than usual.  Then some realize that maybe the lost apprentices don't want to be found.  Later, the Sun Tribe leader emerges, having slowly accumulated a number of tribe members, and constantly threatens the safety of Sand Tribe (weakened from a loss of members).  The Sun Tribe leader had received help from friends to build up another tribe, and either recruited more members or forced others by threatening (or in some cases, taking other captives which would stop others from fleeing).  They destroy the desert flowers needed to finish the apprenticeship quest so apprentices wander in the Zaul until they are found by one of the Sunnies.  Suddenly it's a fight for the right food, and things go wrong.  Sun Tribe poisons the river from upstream with the corpse of a baby desert fox they had stomped to death, drinking only upstream from that point.  In retaliation, Sand Tribe  post more and more steeds around the perimeter of Green Lands with the intention they could starve Sun Tribe into submission.
 
However, leaders and tribe members of the Sand Tribe don't want to fight Ezahnis that they see as kin.  Domestic and foreign conflicts rage as the members of Sand Tribe try to cope with Sun Tribe.
 
Information
Characters
Sand Tribe
Live primarily in Green Lands and work with the 3 Leader system.
Leaders: Las.s Horn Klandluk [Reeses], Gallop Horn Soralce [Prianamagix], OPEN
Deputies: OPEN, OPEN, OPEN
 Medicine Ezahni [and apprentice]: Tref Sharlee Uzhagnet [FoxCrazy], Yazmine [Apprentice- Prianamagix]
Steeds: Gaeza De Maulziankul [Reeses], Kerianor He Zadoer [Prianamagix], OPEN
Apprentices: Suren Ur [Reeses], OPEN
Expecting/Foaling Mares: OPEN
Foals: OPEN
Elders: OPEN
 
Sun Tribe
Made up of apprentices of the Green Lands, and are forced into joining by captive friends or submit willingly.  There is only one leader, and no deputies.  Naming is the same, though ranking is divided between the true Sun [Sunnies] and a nickname given to those fored to stay in Sun Tribe against their will- Sandies. All medicine and food is stolen from Sand Tribe.
Leader: OPEN
Sandies: Lae De [FoxCrazy] OPEN
Sunnies: Midreis Sru [Elenna] OPEN
 
 Other
Broncos: Fert [FoxCrazy]
 
Sand Tribe Social Hierarchy and Naming
Foal: Foals are colts and fillies of a young age, though more typically given to newborns and those under nine months of age. They are given one name from their guardian or birth mother, which is usually something with a few syllables or one.
Apprentice: Apprentices are those that are no longer dependent on their mothers, and range from nine months to three years depending on how good they are at learning and developing required skills to become a steed. At an apprentice ceremony, they are given a second name, which is one syllable and usually two-four letters long.  They first have to go on a quest to travel across the Zaul Desert to retrieve a type of rare plant that survives there, and return in order to have a ceremony.
Steed: A steed is an Ezahni that has pas.sed all of their apprentice training, finished their quest, and as.sumes important duties, including doing daily checks around the terrain and protecting the foals. At the ceremony to pas.s from apprenticeship to becoming a steed, a third name is finally added, which is much more complex and is usually a number of syllables.
Mares: While a basic term, addressing the general usage of mares is usually in regards to the mares that are expecting or have yet to wean their foals. They typically stay with that status for a little over a year. There are no name changes.
Elder: When an Ezahni believes they are old enough or can no longer sustain their steed duties, they can become an elder. No name changes take place.
Medicine Steed: Their apprentice and steed names are usually filled with more vowels than others. Their job is to memorize herbs and help with expecting mares, along with the injured. They also converse with ancestors and spirits by dreams, or by seeing signs. The name changes follow the same pattern as normal steeds and apprentices.
Deputy: They share a few responsibilities with the leader, and manage things such as organizing the patrols and helping soothe any tensions that may come up in the tribe.  There are three deputies as well.
Leader: There are three leaders in a tribe, all equally powerful to try and prevent corruption. Leaders manage many foreign affairs, and are given 10 spare lives. They communicate with ancestors residing in the Skies by dreams or signs as well. When becoming a leader, the name given as an apprentice is replaced with Horn.
Broncos: These are Ezahnis that belong to no tribe, even though the term is used for wild untamed ones in general.
 
Terrain/Environment
Green Lands: This is the main grazing land of the Ezahnis, and their primary territory. It's dotted with some trees, though there is plenty of running space southward. Northeast, there is a concentration of trees that can be called a tiny forest, but not quite. Young foals like to explore there with their mares when they are nearing apprenticeship.
Khaulan's Rocks: The ground is stonier with a few jutting out, and can be pebbly when the river is high. Most Ezahnis stay away as it's not that hard to gallop across a few stones, slip, and then fall into the river belly-up. However, many like to simply sit there or practice jumping around areas farther from the shore.
Zaul Desert: More of a canyon-like environment than a desert, the Zaul has arid climates and few Ezahnis (those there are most likely broncos with little sense in tribes]. If you look hard enough, you might find some struggling plant life, which has no medicinal value, but when brought back, symbolizes that your apprentice training has been completed. They are sent out after months of training, and are put up against the harsh climates, rare sightings of the plants, and various enemies such as rattle snakes and coyotes.
Auglia River: The river has an uneven floor, being shallow enough for foals to wade in at some points but deep enough to drown a steed at others. Its current isn't very strong, but at certain bends can be powerful. The shore is a common place for Ezahnis to come and think, or discuss private matters if they believe Khaulon's Rocks has the potential to hide eavesdropping enemies.

Naming Example
As a foal:
Aulli
As an apprentice:
Aulli Re
As a steed:
Aulli Re Phaenskur
As a leader:
Aulli Horn Phaenskur
 
Character Skeleton
Full Name:
Ranking:
Gender:
Age:
Physical Deion:
Mentor/Apprentice: [if applicable]
Nickname(s):
Personality:
History: [optional]
Family:
Other:
 
 




Wat.
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Reeses

11:58pm Mar 19 2011 (last edited on 3:26pm Mar 20 2011)

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Posts: 6,216
Full Name: Las.s Horn Klandluk
Ranking: Leader
Tribe: Sand Tribe
Gender: Female
Age: 7 Years
Physical Deion: Las.s is an amber Ezahni, though her stripes are more of a deep brown than a purple.  Her horn is also like a silver instead, with the collars of hair around her hooves and the tips of her tail/mane being a white. 
Mentor/Apprentice: N/A
Nickname(s): Las.sy
Personality: Despite her sometimes apparent social awkwardness, Las.s is a decent leader.  She is very familiar with the Ezahni customs due to spending a lot of time memorizing them, and is one of the rare cases of accepting a leader that wasn't born in the tribe. At times she doesn't understand some jokes because of their meaning, but tries her best to have others feel confident in her abilities.  She can sometimes be overly cautious.
History: When she was 12, Las.s handled a wild mare her father had caught, and reprimanded her too harshy for accidentally knocking over a bucket.  Within a matter of seconds she had woken up outside the pasture gates as a foal, around 2 years of age.  When she came to terms with this, she immediately struggled out of her family's property, knowing she would be branded and sold if found.  She struggled and learned to deal with her new life, never finding the mare again, and came upon the tribe who she quickly sought refuge in.  With enough determination, she learned the ways from her foster mother and lives on the lie that she didn't know where she came from, all the while hiding her history and knowledge of the human world.  This constant fear sometimes makes her seem paranoid in making decisions.  She supports fighting the Sun Tribe because while they are kin, they have betrayed the Sand Tribe.
Family: Her living human family still lives miles away in their town, though she has yet to try and visit them.  Her foster mother that helped her when she came to the tribe died recently of old age.
Other: N/A
 




Wat.
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FoxCrazy

12:45am Mar 20 2011 (last edited on 4:13pm Apr 1 2011)

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Posts: 3,469
Full Name: Fert
Ranking: Bronco
Tribe: None 
Gender:
Male
Age: 6 years
Physical Deion: Fert is a natural Ezahni, but with blue tribal markings from a far-off tribe. He is pretty well built from his constant wanderings of the desert, as well as his fights with the predators there. Fert
Mentor/Apprentice: N/A
Nickname(s): N/A
Personality: Fert is very stern and hot-tempered, often keeping away from other Ezahnis. He is strong, but usually stays away from fights, as there is no help for a wounded Bronco in the middle of a desert. He can be a bit bitter when tribe customs are spoken, but he will help search parties find lost apprentices if asked. He is quite disapproving of the Sun Tribe's treachery, and has even debated on helping the Sand Tribe.
History: He was born and raised in a tribe on the other side of the desert, rising quickly through the ranks. However, he was too stubborn and proud to stay a Deputy, and challenged the Leader (as his tribe only had one) and lost horribly. With a scar on his right flank, he waited for weeks, until the chance arose where he could strike at the leader. However, he failed again, and was banished from the tribe. He dropped his last two names, and kept his tribal Steed markings, and now wanders the desert, bitter and alone.
Family: Who knows if any still live?
Other: None. Other than he may aid the Sand Tribe. ;D

 
Back to the water, no?
Is this good? :D?
Full Name: Tref Sharlee Uzhagnet
Ranking: Medicine Steed
Tribe: Sand
Gender: Female
Age: 7 1/2 years
Physical Deion: Just a regular gold Ezahni
Mentor/Apprentice: Yazmine
Nickname(s): Tref, Uzzy
Personality: Tref is very kind and caring, but can be rather harsh and stern when need be. She is quite knowledgeable of herbs and cures, but is always searching for new things to use in replacement. As such, her patients may end up taking longer to heal if she found a new possibly herb.
History: Bluh
Family: None. All died of various causes.
Other: None.
Full Name: Lae De 
Ranking: Sandy
Tribe: Sun
Gender: Female
Age: 4 years (If this is too young, tell me)
Physical Deion: Indigo Ezhani
Mentor/Apprentice: N/A
Nickname(s): Lady
Personality: Lae is very proud and uptight, and overall wicked. She is respectful to her leader, but disrespectful to the Sandies, overtly so. She is, however, still rather young, and therefore sometimes has her moments where she's playful and carefree, and she's sure to be nowhere near any Sandies when she has these moments.
History: Pff. No.
Family: Uh. None?
Other: Nurp



"You're off the edge of the map, mate. Here there be monsters."

prianamagix

9:01am Mar 20 2011 (last edited on 4:42pm Mar 30 2011)

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Posts: 2,081

Woot. Our RP is up!

Full Name: Gallop Horn Soralce
Ranking: Leader
Gender: Female
Age: 6 years
Physical Deion: Gallop is an indigo ezahni, but she is more of a dark blue colour than a purple-blue colour. Her horn is a bright golden colour rather than a yellow. Her mane and stripes are also much darker than most indigo ezahni's.

Mentor/Apprentice: [if applicable] N/A
Nickname(s): Gal, Loopy (you'll understand why later :p)
Personality: Gallop is a s*censored*y drama queen. She likes to overreact for the fun of it, but she can be asked to stop. She cares a lot about how she looks and how she feels, but she is not vain. She is also outgoing and talkative, and rather comftorable around all ezahnis. Gallop is friendly and makes friends easily, as long as they treat her the same.
History: [optional] Can't think of anything. :C
Family: Ginjet is her mate. He lives far way or something. XD

Other: Nope, not that I can think of...Back to the water! :D
 
Full Name: Kerianor He Zadoer
Ranking: Steed
Gender:
Male
Age:
5 years
Physical Deion:
Just your average lime ezahni. x3
Mentor/Apprentice: [if applicable]
N/A
Nickname(s): Ker
Personality: Kerianor is friendly, outgoing and funny. He is laid-back and likes to have fun, but will take any issue seriously if need be. He likes to meet new ezahnis and talks a lot. Sometimes he just can't stop yapping.
History: [optional] Errr...XC
Family: They all died in battle...he does have a mate though (Rillo)
Other: Nope.
 
Full Name: Yazmine Dru
Ranking:Medicine Ezahni Apprentice
Gender:Female
Age:
Physical Deion: Mer...black ezahni. :p
Mentor:
Tref Sharlee Uzhagnet
Nickname(s): Yaz
Personality: Sometimes vain, outgoing, friendly,
History: [optional]
Family:She doesn't have any family she knows of, her mentor is the closest thing to family for her.
Other:

 
 All are in the Sand Tribe. :3
 




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Reeses

11:43am Mar 20 2011 (last edited on 3:27pm Mar 20 2011)

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Posts: 6,216
 [[Prima, what's Ginjet's second and third name?  That's the only thing off heh. Fox, I'll add you to the list.  Gallop's already on there. ^^]]
 
Full Name: Gaeza De Maulziankul
Ranking: Steed
Tribe: Sand Tribe
Gender: Female
Age: 5 Years
Physical Deion:  A black Ezahni, Gaeza has always fostered some sense of jealosy over her leaders and the senior steeds.  She keeps her horn constantly sharp with constant visits to Khaulan's Rocks, and dreams of someday reigning over Sand Tribe.  Her markings are slightly lighter than a normal black Ezahni and she has a few scars on her side from some unfortunate arguments with tribe mates.  
Mentor/Apprentice: Suren Ur
Nickname(s): N/A
Personality: Competitive and anxious to begin anything, Gaeza's goal is to be at the top.  She works hard, but can sometimes be oblivious to her actions.  Whenever she receives an apprentice, they become a primary focus of her life, and she strives to perfect them and to become a steed in the shortest amount of time possible.  The swiftness in which her apprentices complete the quest and become a steed is astonishing with her fierce personality, but with the late disappearances, she has slowed down the training.  While seeming somewhat selfish on the outside, it would break her heart if her own apprentice never returned from the Zaul.
History: Gaeza was born to a mare who was considered, in the tribe, to be the laziest mother of all.  She was never pushed to do anything and realized she had fallen behind when she began apprenticeship.  In order to make up for wasting time as a foal, she trained even harder than ever in order to meet the standards of everyone else.  Her dreams expanded until she soon wanted to become a leader.
Family: Suren Ur is the only colt of her late brother.
Other: N/A
 
Full Name: Suren Ur
Ranking: Apprentice
Tribe: Sand Tribe
Gender: Male
Age: 2 Years
Physical Deion:  Suren Ur is a natural Ezahni, with the tendency to have a tannish shade to his coat due to his bad habit of rolling around in the sand with other apprentices.
Mentor/Apprentice: Gaeza De Maulziankul
Nickname(s): N/A
Personality: Many Ezahnis have said that he seems more like Gaeza than his mother, which is primarily why he was as-signed to be her apprentice.  He is often mislead and seen as gullible, probably because of the mistakes he makes by immediately jumping into things.  While sometimes careless, he does have some sense now and again to take a good look at reality.
History: His father killed in a raid from the Sun Tribe, Suren makes it part of his life to find the Ezahni who did it and get revenge.  However, his mother pounds forgiveness and moving on into his head, causing internal conflicts.  While she mourns her mate, she tells him not to let hatred bitter him, which it has done.  Nonetheless, he makes a private request to Las.s for a mentor that will make him train the fastest, and seeing his pas-sion, as-signs him to Gaeza.
Family: Only Colt of Gaeza's late brother, Auzalle Oz Fandhrik, and his mate Fara Zu Calisangu.
Other: N/A
 
 
 




Wat.
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prianamagix

1:04pm Mar 20 2011 (last edited on 1:06pm Mar 20 2011)

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Posts: 2,081

Oh right. Whoops. XD I'll edit that.

EDIT: Actually I don't feel like being Ginjet. XD Adding another character in his place. :3




.
Reeses

1:07pm Mar 20 2011

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Posts: 6,216
[[Okay, no problem. :D Whatever you want to do.]]




Wat.
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prianamagix

1:21pm Mar 20 2011

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Posts: 2,081
(Hey could Yazmine be the medicine ezahni's apprentice? o3o Whoever the medicine ezahni will be)



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Reeses

1:37pm Mar 20 2011

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Posts: 6,216
[[Sure, though we'd need to get the actual medicine ezahni first. xD Fox, do you think you can do that?  I already have three characters.]]




Wat.
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prianamagix

1:44pm Mar 20 2011

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Posts: 2,081
(Yeh. I know. x3)



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FoxCrazy

2:00pm Mar 20 2011

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Posts: 3,469
((I can try, yeah. I'll have to type my bio up when I get back, though.))



"You're off the edge of the map, mate. Here there be monsters."

Reeses

3:26pm Mar 20 2011

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Posts: 6,216
[[Thanks, Fox.  I just realized my stupidity...forgot to add in what Tribe in the bio.  Could you all edit that in? XD]]




Wat.
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prianamagix

4:13pm Mar 20 2011

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Posts: 2,081
((Lol ok.))



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Reeses

4:28pm Mar 20 2011

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Posts: 6,216
[[Thanks. xD]]




Wat.
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FoxCrazy

7:54pm Mar 20 2011

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Posts: 3,469

((Edited with Tref's bio.))




"You're off the edge of the map, mate. Here there be monsters."

Reeses

8:00pm Mar 20 2011

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Posts: 6,216
[[The middle name is most commonly two or three letters long, but since Sharle is only one syllable [at least how I pronounce it] I suppose it's okay. ^^ I'll add them to the list.  We need some Sun members. e.o]]




Wat.
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prianamagix

8:22pm Mar 20 2011

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Posts: 2,081
((Merr...I might as well delete Yazmine and instead be a sunny/sandy))



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Reeses

8:25pm Mar 20 2011

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Posts: 6,216
[[Do whatever you want, lol.  A medicine ezahni isn't really needed at the moment. ^-^]]




Wat.
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FoxCrazy

8:30pm Mar 20 2011

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Posts: 3,469
((I sorta pronounce it Shar-lee, but I can edit the spelling to make it easier to realize.))



"You're off the edge of the map, mate. Here there be monsters."

Reeses

8:32pm Mar 20 2011

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Posts: 6,216
[[Ah, okay.  I'll edit the naming thing for future use, but yours is fine. ^^]]




Wat.
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