Time & Quest Limit for Kir


Go to page: 1 Bookmark Thread
MysticalWonder

1:54pm Jul 29 2010

Normal User


Posts: 1,682
Yeah. I think we should have a time limit on the quests, so if that it can time out if we needed/wanted it. And a quest limit, at like, 30-40 quests a day for Kir. Everytime you let a quest time out, you lose a quest, lol. xD Obviousness, the last part.



Image and video hosting by Photobucket Made by Ian (Renaissance)
Outsane

2:01pm Jul 29 2010

Normal User


Posts: 2,148

I like the way it's set up now, otherwise people would just skip over the albino quests and they would never sell. At least with the way things are set up now, every pet is sure to sell at some point.





Jzbelle

2:21pm Jul 29 2010 (last edited on 12:47pm Jul 30 2010)

Normal User


Posts: 338

It's meant to be hard.  Not everything on the site should be easy and attainable by every member.  This quest has renewed my interest in the site after being here for over 3 years (yay!).  I finally have something to really work to get.

No support.   Leave the quests as is.

 *Didn't mean to sound short there.  :)  I tend to be blunt, sorry.  I understand the frustration with Kir, and I think it's great that people like the original poster are making constructive suggestions instead of  just complaining.




Lilith

8:39pm Jul 29 2010

Moderator


Posts: 2,153

I wholeheartedly agree with Whit and Jz. I am also playing again, every day, when I wasn't really doing anything but staffing before, and clicking TU games, and filling collections.

The Kir quest is exasperating and frustrating and HARD, but oh, so very very much FUN! :D

 





**•̩̩͙✩•̩̩͙*˚♫ and the haters gonna hate hate hate hate hate ♫**•̩̩͙✩•̩̩͙*˚
Life

7:44am Jul 30 2010

Normal User


Posts: 1,015

It's precisely the challenge that keeps people coming back for more no matter how much they hate Kir.

On second thought, maybe it's just for the quest shop points. XD

Go to page: 1