Remove 0 point Kirbot quests after you reach the last level


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Rhian

3:06pm Mar 10 2023

Normal User


Posts: 203
It would be great if once we hit K1R807's Quest (Round 3/3, Level 119/120), we no longer get kir quests that give you 0 points. As I understand it, that's for nattie planet pets (I forgot how much nattie seasonals are worth).

I understand having it before as it's a freebie way to level up, but it's kind of a waste once you max out on levels.
RainofStars

9:22am Mar 28 2023

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Posts: 855
I think of the Kir quests as a way to encourage people to buy from Rancher shops, and also get rid of some of the extra creatu that collect in the game. Even nattie seasonals have a pretty low monetary value these days. Without Kir, I personally would very seldom buy anything from Ranchers, especially natties, and I think others probably have a similar motivation (or lack thereof). So getting rid of natties from Kir would kind of defeat that. Unless you're suggesting to give a better reward for natties after we reach max level?

I think it would be cool if the rounds/levels just continue to climb, if for no other reason than bragging rights. But maybe reaching certain levels could give you other benefits. Like bonus stat increases on your active pet or something.
Rhian

9:42am Mar 28 2023

Normal User


Posts: 203
@RainofStars
That's a fair point, but there are other ways to get rid of natties than Kir Quest such as the forest. And it's a faster way too than waiting for someone to buy your natties.

TBH with the introduction of magical squishies, I never buy natties from rancher, I just use a magical squishy since I have a lot of those.

Natties are so easy to come by, I'm not sure why people would buy from ranchers unless it was a seasonal/CS. Although I guess sometimes it's cheaper to buy a nattie than to buy an egg and hatch one. But again, eggs are fairly easy to obtain so.

But the crux of my suggestion is to get rid of 0 point Kir quests after you max out. That happens to be the nattie pets.

The easiest way to address this would be to remove nattie pets as a quest once you max out.
But if that brings concerns of an eventual accumulation of nattie pets on site without the Kir quests, then making nattie pets worth 1 point or even half a point may be another solution.

Also I just realized my post said Kirbot instead of just Kir...
I can't remember which version of the quest I was thinking of when I made this post oops.
It would be nice to implement this idea in both but I guess if I had to make a choice, it would be better for Kir instead of Kirbot.
RainofStars

12:29pm May 4 2023

Normal User


Posts: 855
Yes, releasing a creatu to the forest gets it off your own account, but the creatu doesn't disappear. It loses its name and then waits in limbo for someone to adopt it. (As an aside, I just recently learned that when you hatch a creatu and release it instead of naming it, it goes to the forest instead of disappearing from the game!)

Kir is a good way to delete the extra creatu in this game entirely/permanently. It is necessary for there to be ways to permanently siphon off some of the excess creatu, because it helps to maintain a balance in the game. If no creatu were ever truly destroyed, their values would plummet because the market would be totally saturated. This would make it impossible to sell creatu, and harder to make tu.

There are only a few true ways to delete creatu that I know of: Kir quests, Creatu Collections, Seasonal events where you turn in specific creatu (like the Xisters), and Shrines. (There might be more but those are all I can think of at the moment.)

Anyway, if anything I think we need more ways to make creatu completely disappear, to make sure that the demand for them continues. Especially the common ones. Even though getting 0 points is annoying, it is random, and something that everyone has to do if they play Kir quest, so it keeps it fair. I think of it like a tax that must be paid to keep the Res economy functioning well.

I do agree there should be more recognition for accomplishing more Kir quests beyond round 3, level 120 though. Starting with letting the numbers continue to climb at the very least.
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