Releasing Pets > Atqueen Forest changes


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Kittykat

1:48am Dec 23 2014 (last edited on 10:45pm Dec 23 2014)

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So this idea just popped into my head
idk how much thought has been put into it but I figured it would be worth posting it based on the ideas I already have!

At the moment, releasing a pet into Atqueen Forest 'rewards' you with 50tu.

Firstly, you get 20x this much when you release a pet via hatchery, and secondly, 50tu these days is basically nothing. If someone were selling something for 50tu, it's not like it'd put a huge gaping hole in your bank account- 50k hardly does that.

What I'm suggesting, is not only we rise this amount to maybe 2000tu, but we add daily releasing bonuses, alike the exalting bonuses in FR.

• Why 2000tu?
Because it's higher than the hatchery release bonus, and therefore should encourage people to release their pets into the Forest, which will hopefully bring the forest back to life. 
Alternatively, both the hatchery release and the forest release could reward 1000tu, and those released from the hatchery go to the forest.
I believe this has been suggested/mentioned before, but if a hatchery pet be released to the forest, instead of popping up with:

You have found a pet named Flynter! Click to adopt it!

It could come up with:

You have found an unnamed pet! Click to adopt it!

From there, you'd be able to name your newly adopted pet and would then keep it.
This not only prevents pets from being released into oblivion, it also makes the forest active!

To also stop the massive overflow of pets from the hatchery, there could be an option when you click the release button, where it has a pop-up window that says:
Where would you like to release this creatu?

Atqueen Forest ○  Uldavi ○

I mean, uldavi pets never return anyway, right? 8L so why not?
GIVE IT TO KIR THEY ALL WIND UP BEING PETNAPPED BY HIM ANYWAY

*ahem*

• As for the Release bonuses, it could choose 2 things based on Creatu Type and Color.
'color' includes both natural and dye colors! uwu

So in the Atqueen forest window, it could say something like:

"What would you like to release? You will receive a 10,000tu bonus if you release a(n) Ardur or a(n) Ginger pet. 

there could also be a 3rd option for effects but idk yet I'll see what you guys think.


The bonus tu reward could also be changed, but that's just an example.


I believe implementing both things will increase the amount of pets in the forest, as well as increase the usage of exploring as well.

To stop Forest Abuse, you would be unable to adopt your own pet (idk if that's already a thing) and you'd also be unable to release a pet you adopted that day. (Like a 1-day wait/cool down type thing)

To add to preventing forest abuse, there could be a limit to how many pets you release (excluding hatchery), alike the exploring limit of 10. But probably more than 10 bc a lot of people like to just dump their pets and that would just be an inconvenience.


Let me know what you guys think, and if you have other ideas that could be added to these.
Thanks for reading! Sorry for the long post!


Support:
Kittykat ;D
Dodo
Thowra
Unicorn



No Support:
14BrokenMirrors
MissHalloween


Click to see some of my other suggestions!






Juke

2:05am Dec 23 2014

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Posts: 3,122
You've heard the points I have to say - subscribing and support!



Thowra

4:22am Dec 23 2014

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Posts: 749
I quite like this idea - would be nice to have a lively forest :D
Support!




Lilith

5:09am Dec 23 2014 (last edited on 5:20am Dec 23 2014)

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Posts: 2,153
No support for increasing the TU. The amount in the hatchery is supposed to be considerably more rewarding. Before hatchery releases were available, and when releasing into the forest was available, when the forest was hopping with creatu, the value of creatu on site was next to nothing. That was part of the purpose of creating hatchery releases and giving it a TU value, and part of what significantly increased the value of creatu overall, especially lower colors such as nattie, sepia, and cream.

The forest should be thought of as more of an Isthmus area for placing pets when you are leaving the site and don't want pets to sit and rot on your account, or when cleaning out your showroom or ranch, etc. We don't really want to encourage placing pets from the hatchery into the forest at all. We don't want to encourage creating new pets to fill it up. Although it's a pretty idea, it's also what damages the economy of our ranchers in the long run. 




**•̩̩͙✩•̩̩͙*˚♫ and the haters gonna hate hate hate hate hate ♫**•̩̩͙✩•̩̩͙*˚
Kittykat

5:56am Dec 23 2014

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Posts: 1,477
I appreciate your input Broken.
This is simply a suggestion, so everything I've suggested isn't set in stone- it is put up for extra constructive criticism and ideas.
What I'm trying to achieve with this is more activity in the Forest, because right now it's downright dead and to the point where the feature should be removed.

The hatchery doesn't have to release them to the forest, I just thought it could be a possibility c:

Even if it were considered as a trash area, it should still be used, which it's not. Frankly I believe that the ideas I've stated above will cause the Forest to be used again, and to encourage that I've raised the tu by a small 1k.

I honestly doubt a few thousand tu will make a HUGE impact to Res' economy with a snap of a finger, as it is just a few K, not like 100k or 200k. Possibly in the extreme long run, if the forest is used more, but being a few K, it does tend to be used rather quickly.

I believe that ranchers will hardly be affected, as these bonuses only give a small reward- not something that can throw ranchers out of business. And as said, those bonus prizes were just examples and the number itself was open to suggestion. And if the bonus does equal more tu than a simple natural cost, then that's when those rancher owners can use the forest to their benefit and gain a few more K than their stated price.

I don't believe the forest should be used as a thing to go to when you simply leave rescreatu, I believe it should be used for more than that.

I understand your point of view for the minor lack of value of creatu it will cause overtime, but i've heard many users say that they visit the forest, and they simply waste their 10 explores because no one uses the forest anymore.

All I wanted to achieve was the forest being used more, and I will await input of other users and see what they think! c:

Again, thank you for your input!


Also thank you for your support Dodo and Thowra! <3






Juke

6:59am Dec 23 2014

Content Manager


Posts: 3,122
Hey, Broken, Kir is still a thing too. A lot of pets get dumped in it.


But there comes a point when you literally cannot buy anything for yourself anymore because the prices of certain pets is so high (Intes, Leverene, Paor, etc).

Honestly lowering the prices would be good imo



Unicorn

2:15pm Dec 23 2014

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Posts: 2,056
SUPPORT!!!!



RAINBOWS and STUFF
Halloween

2:50pm Dec 23 2014

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Posts: 2,936
no support of more tu,to let a pet go.
If you want more money,then just release it after
hatching it.
Besides the forest was suppost to be a thing,
where a user will just be nice to dump pets,
to rid of them.not to make profit.

Anyways,
i do support having the creatu's names
removed after being let go.
I mean,i found some in there with
either really bad names..really bad bad names,
or the names are all numbers.
Probly why they are rid of.

but,
i also think we should only be allowed to
have a 1 in 5 chances in finding a pet.
cause the forest always seems to empty out,
way too fast.





In 38 colors, and a thousand black
Gondras later... I rise over my
Army as the Gondra Queen!
Kittykat

5:51pm Dec 23 2014

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Posts: 1,477

But as mentioned earlier Miss, my intentions were to make the forest more used, not to just 'make it a thing where someone has to be nice to use it.'

I added the bonuses + 1k extra tu to encourage the use of the forest. I already understand from Broken's post that the Hatchery release reward was higher to decrease use of the forest, but now the forest isn't getting used at all, and imo it's just defeating the purpose.

I honestly don't think a creatu should straight away lose their names after being released, because its really a small minority of creatu that are released, that have a name like 01ssfdgrk. There could be some sort of thing how they become nameless after a certain amount of time, but I don't think it'd be needed at this point in time- Nice suggestion nevertheless! <3

If the forest is used more, that could be an option, but right now it can't be emptied out bc it's always empty- it's dead. As I said to broken, these suggestions are solely to try and raise the activity of the forest altogether!


I appreciate your input Miss! Thank you <3



Unicorn

6:54pm Dec 23 2014

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Posts: 2,056
I also agree thet K1R has made it impossible to find some pets like cecil stated. I have been saying for a while now we either need to just get rid of the forest or make it useful. 



RAINBOWS and STUFF
Lilith

9:51pm Dec 23 2014 (last edited on 9:59pm Dec 23 2014)

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Posts: 2,153
Kir was still a thing when 50 points for dumping a pet in was the reward, too. I know you don't think it would have an impact, because it doesn't seem like it, but it did, and it would. 

Before the 1K and the ability to release at the hatchery was implemented, there were still pets being hatched and stuck in ranchers for 1 tu. They'd be bought up and dumped in the forest for 50tu. Yep, the forest was hopping in those times, and the rancher economy was dismal. It wasn't just some random thing that it came about that there was releases at the hatchery and a tu reward for doing it, it was months of discussion and input from all of staff about how to go about improving the rancher class and undo the damage that was being done. I'm just giving you some insight; I was there. I'm giving you some insight now about how damaging it would be now to give a reward to bring back the behavior we wanted to discourage that was doing the damage.

I'm all for the forest being more active, but I think giving tu as an incentive is not the way to go at all, and encouraging the circulation of pets into the game that would otherwise have been released at the hatchery is not the way to go either. 




**•̩̩͙✩•̩̩͙*˚♫ and the haters gonna hate hate hate hate hate ♫**•̩̩͙✩•̩̩͙*˚
Kittykat

10:38pm Dec 23 2014

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Posts: 1,477
Well the Hatchery doesn't have to release pets into the forest, as said before, it was simply a suggestion. I see now that it won't be the best idea from both your posts.

However I still believe having a higher tu reward for releasing pets into Atqueen forest itself will help motivate others into actually using the forest, and not just leaving it dead like it is now. It's not as if it's a super huge reward either, it's no larger than 10tu, which is frankly very small.

I also honestly think that for one thing, you're taking information from the past (2 years ago) and trying to make it seem relevant now. I understand your point of view, but i don't understand what past information really has anything to do with a few K of tu.

I don't believe this suggestion will affect ranchers in any way, because it is just a few k tu. In fact, I think it will raise the value of natural in some way because they can be used to gain a bigger reward from the forest, if this were to actually happen.

You're also saying many things "won't be the way to go at all", yet you're not providing a better alternative. I'd like to hear something like that from not just you, but from all non-supporters to both back up why they don't support, but also provide better means of how this suggestion could possibly work.

I'm not going to let this suggestion get denied so easily. Rescreatu seems to want to use the forest more, and so far Broken, you're the main non-supporter. Not that that's a problem, I greatly appreciate the feedback your giving. But all I want to try and do is provide a suggestion the user base might find both usable and enjoyable, not just something with use without enjoyment or vice versa.

Don't get me wrong with anything I'm saying, I'm just trying to do something I feel will benefit both the users and the site.

Rescreatu is a pet site that focuses on enjoyment for ages 10-75 (or something)- not a site that's main focus is a steady economy and a logical function. Although it is something good to focus on, it is not Rescreatu's main focus imo

Look forward to your feedback!



octopusbaby

10:43pm Dec 23 2014

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Posts: 381
I like this idea a lot but the only thing that irks me is that it will input a LOT of natural pets into the game and I, honestly, don't think the site needs many more creams, blacks, sepias or naturals that are unnwanted. Otherwise, I'm all for this!



Kittykat

10:45pm Dec 23 2014

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Posts: 1,477
Thanks Octo! ^^
Kir just needs to ask for less binos >;C



Juke

10:49pm Dec 23 2014

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Posts: 3,122
I still heavily agree with everything Chimney's posted. :U
Like, if we're not going to use the Forest, why even have it? When people quit they'll usually give pets to friends anyway. Or just put them in their showroom.

AND ABOUT KIR
I don't think you understand what I'm trying to say

kir eats everything except mutants, dyes, and achros. Guess what the prices of those are doing. They're going down.
Meanwhile, everything else is going up - freakin' skyrocketing. I couldn't buy an albino for a friend because it was far more expensive than they used to be.

Honestly, I think turning Kir off for a few months would be greatly beneficial. No turn ins, nothing. Let the prices go down, steadily. Then when you open the quest back up, boom. Ranchers make tu. If you're going to model Res off a real-world economy, you have to be prepared for inflation and deflation and rises and falls. Economies are living things almost, but they're still fairly predictable.
(And adding achros/dyes/mutants would help a lot too)

On a site where 50mil is barely above the poverty line, 1-2k isn't going to make a massive, unfixable difference.



Lilith

8:07am Dec 24 2014

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Posts: 2,153
It's going to make a bigger difference than you think.

Let's just take 100 users from the site who have 3 hatches a day, and who normally decide to release unwanted hatches from the hatchery during their daily routine. Let's say they are regular players who sign on and play on a daily basis.

For argument's sake, we'll say that they are successful in their hatches 5/7 days of the week, and fail 2/7 days of the week. That's a total of 1,500 successful hatches each week, and 600 failed hatches each week. We'll be really generous here and say that the only hatch color anyone decides to keep is black or above, which is a 10% chance. 10% of 1500 is 150. That's 150 creatu kept per week with some significant value going into the economy, and the rest being released from the hatchery as things stand now, and 1,350 being released from the hatchery with 1,350,000 in tu being gained to circulate into the economy.

Now, let's turn on the option of gaining 2k for dumping an unwanted hatch into the forest.

In a month's time, in just the example of those 100 users, you would have 5,400 unwanted creatu in the forest. Natural, cream, and sepia. You would have 10,800,000 tu entering the economy, which at first glance sounds great, but it isn't. Abundant amounts of tu entering the game with nothing leaving in exchange is not a good thing, and will actually end up ruining the game economy.

Instead of spending money in rancher shops, users will hatch needless amounts of pets, dump them for profit, save those profits, spend them on beans, bean their unwanted pets to get the colors they want, and ignore rancher shops. Along the way they will get some of the color hatches they are looking for, again leaving ranchers out in the cold. I'm telling you, this is where we were before, whether or not you believe me. And this is just going off of the example of one hundred users. We have a lot more than that. There is a reason the tu amount is so very low in the forest.

I'm all for adding new pet types to the Kir quest - except for dyes. I'm not for turning it off, though. You do not have to spend a single tu to play Kir; you can hatch your way through the entire quest. It was designed to be that way. And there are those of us who do just that. It would be completely unfair to disable the game because of the impatience of those who do not.

There are TONS of possibilities for the forest, just tons. We need to do away with old ideas and ways and come up with completely new and fresh ones. How about a forest creatu, that you can only find while exploring there? An egg that can only be obtained while dumping a creatu there? Chances of finding an egg based on how many creatu you have donated to the forest and the rarity of those creatu? Let's get creative and steer completely away from the old and repetitive; let's do new and fresh. ^.^




**•̩̩͙✩•̩̩͙*˚♫ and the haters gonna hate hate hate hate hate ♫**•̩̩͙✩•̩̩͙*˚
wolfspirit25

9:42am Dec 24 2014 (last edited on 9:54am Dec 24 2014)

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Posts: 1,440
I like the idea of doing something new and fresh with the forest! I totally agree that as it stands now it's essentially useless. I also agree with mirrors that raising the reward isn't the way to go. Honestly, I think anything that encourages users to keep pets that they don't want instead of releasing them isn't the way to go. We already have a huge overpopulation of natties (yes, albinos, calicoes, etc are scarce. That's not what I'm talking about, people don't release those anyway). The whole reason the release from hatchery reward is so much higher than the forest reward, in my opinion, is to help keep the pet population in check. Which is also why I don't agree with the hatchery release releasing pets into the forest. If anything I think there need to be more ways to get rid of pets, not to keep the pets we'd otherwise have gotten rid of.

I'm just going to steal mirrors' numbers because it's easier than doing my own math. We're talking 5,400 unwanted Creatu in a month right? That's 5,400 Creatu that don't get created normally and don't clog up the system. If their data is deleted then we don't have to deal with them. If anything, I think we need even more incentive to NOT keep those natties that we're debating because we think they're cute. Yes, they're cute, but do we all need to keep 500 of the same Creatu? No, and that's what that hatchery release encourages. Instead of keeping those 500 Zennies we hatched, we release most of them!

Now, I don't have any suggestions to add to what mirrors has said but I think that, whatever we end up doing, we need to make sure that it doesn't discourage the release of pets from the hatchery. My problem is that, if I had any ideas for ways to change the forest without creating a massive influx of Creatu I would have made it already! Haha. Because I know that it's no good right now but I also know that just upping the reward isn't going to fix anything.



PreviousBlue

2:12pm Dec 24 2014

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Posts: 611
Agree with everything broken has said 110%. While the idea is nice and I would love to see more pets in the forest I simply must agree that this isn't the way to make that to happen. I'm all down for new ideas to make the forest more interesting and inhabited but this isn't something that I would like to see implemented =(

Instead, I think a tier system or a high score list would suffice. Going off of what broken has already suggested, I would say to make a forest creatu that can only be found on a certain tier after dumping XYZ amount of pets, or maybe a forum avatar or clothing item could be found. What about a forest quest? Or how about making the forest more like the ice tunnels, with a prize at the end for XYZ amount of completions (again, going off a tier system for prizes)? Users would randomly need the help of XYZ pet to "explore farther" and after the pet helps it would "wander off into the forest" or "get lost". Users could also find said pets randomly while exploring. I also say we should keep the 10 explores a day, to keep prizes rare and also allow for more pets to slowly add up and be found. This would be a great way for newer players to have a chance of acquiring a nice pet thanks to a generous user. I am expecting some people to say "But Blue, this seems like K1R. Why would we want another of those?" While I do agree it MIGHT seem like K1R, if done properly I'm sure we could make it into something different, yet still rewarding, so that users will want to do both! Also, there's always the option to do high scores for dumping in the forest, such as "Overall Most Abandoned" and "Overall  Unique Abandoned". Prizes could be awarded for XYZ amount of pets abandoned, or there could be a trophy or something signifying the user(s) with the top abandoned pets. The possibilities are endless guys! Let's move forward, and not backwards! :>



GreenKat

7:49pm Jan 1 2015

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Posts: 3,163
Let's play off of wolfspirit25's post. I think there is the beginning of something great there. My only problem with adding something like the quelis quest to the atqueen forest is that Atquati already has a quest that allows for new pet gain, whereas to my knowledge no other planet has that system in any way. 

That's fine and all, making Atquati the "Quest Egg" planet, but we would need to compensate the other planets with a second frequently useful feature other than the already existing seasonal egg hunts for those three planets so that the amount of interesting, helpful, things that can be done balances out. 



dullest

9:01pm Feb 18 2015

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Posts: 77
Support all the way!



Call Me Potato Llama :3
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