CS creatu morphing potions


Go to page: 1 Bookmark Thread
Blackrose19429

11:11pm Apr 3 2011 (last edited on 10:57pm Apr 9 2011)

Normal User


Posts: 50

Since there's morphing potions for normal pets maybe there could be 2 more different morphing potions for CS pets that only work on CS pets. One would be for nonretired CS pets so for example you could morph a cyid into an aerix/habbie/ezahni/shaefu. and then another morphing potion for retired CSers so you could morph say a liyure into an omni or kioka, but these potions wouldn't work on non CS pets.

support? maybe? :D 

 

ok apparently that was confusing. here's the simple version.

- separate RMPs then the existing one
- one would work only on nonretired CS pets that would only morph them into other NONRETIRED cs pets. THIS WOULDN'T WORK ON A RETIRED CS PET
- one would work only on retired CS pets that would only morph them into other RETIRED cs pets. THIS WOULDN'T WORK ON A NONRETIRED CS PET

-NEITHER POTION WOULD WORK ON A NON CS PET 




i do name searches for 175k per name =] rmail for my offer
Click Me!

QUEENIE18

12:16pm Apr 4 2011

Normal User


Posts: 36
no support. I think it kinda ruins the value.



RAWR!!! That means I <3 you in dinosaur.
Lilith

12:39pm Apr 4 2011

Moderator


Posts: 2,153

CS pets were intentionally left out of the RMP chances of morphing, so I doubt this will happen. It would discourage sales of the eggs, in my opinion.

 





**•̩̩͙✩•̩̩͙*˚♫ and the haters gonna hate hate hate hate hate ♫**•̩̩͙✩•̩̩͙*˚
dragonita

2:32pm Apr 4 2011

Normal User


Posts: 103
No support.That will totaly ruin value of Kioka and Omni.



Blackrose19429

9:34pm Apr 4 2011

Normal User


Posts: 50
dragon: not really what i'm suggesting is a morphing potion that will turn only retired cs pets into other retired cs pets but it wouldn't work on normal pets so there'd be the same number of reitred CS pets in the game you could just change the species.



i do name searches for 175k per name =] rmail for my offer
Click Me!

Yoshi

11:19pm Apr 4 2011 (last edited on 11:41pm Apr 4 2011)

Normal User


Posts: 3,642

I really like this idea. It'd basically maintain the value of already-hatched Credit Shop pets, but also provide a little leeway. You're still gonna be paying out the wazoo for your new pet, but you wouldn't have to search so hard to find exactly what you want.

Even when selling. You've got a black Omni for sale, but a potential buyer wants a Kioka instead? You could sell to 'em anyway. P:

I don't even think it'd impair egg sales all that much. It's like beans and tags. One route is safer than the other, but people still use both. Either you got lucky after buying the egg yourself, or you went the safer way.. and also prob'ly paid a ton up front by buying your pet already hatched. I can easily see how people might still buy eggs from the Credit Shop instead of potions.




SaruSaru

4:03pm Apr 7 2011

Normal User


Posts: 373

^ Totally agree with reasons stated above.

I'm with Yoshi on this one. c:




RootBeerLover

7:24pm Apr 7 2011

Normal User


Posts: 247
Support. Very convincing post, Yoshi.



Adopt one today! Please click me! I'm dying! EDIT: Oh crap I'm dead. Click me anyways, cause I'm awesome.
cranberrydelight

1:09am Apr 15 2011

Normal User


Posts: 137
support!



Outsane

2:55pm Apr 15 2011

Normal User


Posts: 2,148

Don't support. :/

What would be the point of recycling eggs if we were just going to make it possible to get one of the creatu at any time? We may as well stock them all at once and forget about rotating them monthly. The point of rotating them is to regulate the creatu's appearances into the game and keep them from exploding. Being abel to change them at will would just tip the scales. Granted, yes, it would be a random generation, but there's a small number of CS creatu that you'd have to get.

Beans stay in the CS constantly and their colour generation is random, but have a percentage. You can't control what you get, but you won't get 15 albinos from 20 beans becasue of how the colours are generated through the percentages. If we did this, we would have to set up something that would create some sort of hinderance, just like what the beans do.

If we WERE going to do this, then I would suggest a fail rate of the potion actually working, but if we did that, then no one would bother spending their money or tu on it just to risk the chance of the transformation failing.





Go to page: 1